A look at the game



What you get
Spin the ring
A rush alert tells you which side is about to erupt. Turn the ring in time and meet it head on. Enemies that slip past the gate cost you life, then come round again stronger and faster.
Merge and build
Summon turrets with gold and merge two of the same into a stronger one, up to ★3. Six turrets, each with its own job: Vulcan, Heavy Cannon, Mortar, Guardian, Drone Hub and Railgun.
Core modules
Every five waves, pick one of three core modules: shockwaves, chain lightning, critical hits and more.
Core Break
When all seems lost, hold the Core Break button to clear the screen. Once per run, and at a price.
Keep going
Three sectors of 30 waves, each with its own twist and boss. Threat levels 1 to 10 for every sector you clear, adding a new rule every other level.
Every day
A new daily condition and three daily missions, plus permanent upgrades for your turrets and core.
No forced ads: ads only play when you tap a reward button. Summon odds are shown on the button and in the codex. Purchases are optional and never sell random rewards. Plays offline with no account; your progress is saved on your device, and a backup code moves it to a new one. In English and Korean.
Development log
We started making Core Breakers: a defense game you play with one finger, built around a ring you spin.
Written by us at TechBene, the developer.
